Last week I started a series of blog entries about my personal view
of challenges and priorities for this year. That first entry was about
open standards and today I’m going to look at free and open source (
FOSS). Incidentally, the first item on this list was on the previous list as well.
Needless to say, this is a big topic and one that encompasses a
broad range of opinions. My list will be different from someone who
runs a FOSS project, someone whose primary and perhaps sole business is
FOSS, someone in academia, and someone who is strictly a user of
software. I look forward to reading other peoples’ lists, either here
or via links in the comments.
In 2008, I think that we collectively should …
- Evolve open standards intellectual property licenses and
development processes to be more friendly to free and open source. In
the same way, increase the involvement of FOSS developers in open
standards development.
- Develop common models of FOSS use and governance for corporations
and other organizations to adopt. My sense is that there are good
consulting opportunities here.
- Create more industry-specific free and open source software, perhaps following the examples of Sakai and Moodle in the education area.
- Help governments adopt free and open source-friendly IT policies
that permit maximal apples-to-apples comparisons of FOSS and
proprietary software with regard to relative value for total cost of
ownership, local business generation, and innovation of technology for
the social good.
- Convert more technology late adopters to be users of free and open source software like GNU/Linux, Eclipse, and OpenOffice.org.
- Convert more free and open source technology early adopters to be new FOSS project leaders and developers.
- Use more free and open source software in schools for students of all ages.
- Educate more computer science majors about the free and open source
development models, and educate more business students about the
variety of FOSS economic models.
- Cease the production and use of new vanity free and open source
licenses unless they represent some form of legal intellectual
breakthrough.
- Develop more mainstream consumer-focused software such as graphical
games and virtual worlds that run on multiple client platforms,
including GNU/Linux.
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